Project Brief
Solving A Unique Challenge
We aimed to design to stimulate the subjective wellbeing in pediatric hospital environments posed by a lack of feeling of normalcy
An inclusive healthcare product using gamification to improve wellbeing of hospitalized pediatric patients during their developmental cycle.
In visiting children's hospital in atlanta, talking to child life specialist, nurses and patientss we found that long term pediatric children experience a "prison" like life in the hospital.
Pediatric Children on average spend 4 days every month in the hospital.
Children think no one can understand them because of their "abnormal" situation.
Children feels insecure in the hospital because they are unaware of their situation
Elevate our way to reminiscent to the next level